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Germania Expeditions

 

Vokietijos ekspedicijos prasideda nuo 40  lygio ir tesiasi iki auksciausiu lygiu zaidime. Vokietijos ekspediciju teritorija lankoma pazengusiu ir profesionaliu zaideju.

 

 

Expeditions Menu

 

Cave Temple

Pirma ekspedicija i kuria tu gali patekti Vokietijoje yra Cave Temple.

​

 

Iejimo Lygis: 40

Priesininku Lygiai: 50-58

Pozemis: Yes, Dark Catacombs - Iejimo Lygis: 40

Sustiprintas Pozemis: Nera

Additional Info:Siose ekspedicijose sudetingumo lygis bus normalu isskyrus Soulles bosas, su 9k sarvu ir 170 zalos ji paimti praktiskai neimanoma.

 

Legionnaire

 50-51

Rewards:
 1615-2307
 4-5
 162-257
------------------------------------
Strength: 90-91
Dexterity: 100-102
Agility: 140-142
Constitution: 90-91
Charisma: 140-142
Intelligence: 50-51
Armour: 5136-6203

Damage: 69-85/70-86

Item Level drop: 43-59

 

Myrmidon

 51-54

Rewards:
 1791-2725
 5-6 
 175-280
------------------------------------
Strength: 112-118
Dexterity: 140-148
Agility: 232-245
Constitution: 89-94
Charisma: 89-94
Intelligence: 71-75
Armour: 5673-6598
Damage: 70-86/74-91 

Item Level drop: 43-61

 

Centurion

 54-57

Rewards:
 1898-3146
 5-6
 200-300
------------------------------------
Strength: 118-125
Dexterity: 162-171
Agility: 264-279
Constitution: 129-136
Charisma: 151-159
Intelligence: 75-79
Armour: 6448-8226
Damage: 74-91/79-96

Item Level drop: 46-65

 

Soulless

 

 56-58

Rewards:
 2451-3510 
 6-8
 217-323
------------------------------------
Strength: 168-174
Dexterity: 168-174
Agility: 294-304
Constitution: 235-243
Charisma: 274-284
Intelligence: 89-91
Armour: 8002-9412
Damage: 137-169/142-175

Item Level drop: 49-66

 

The green forest

The second expedition in Germania is the Green Forest.

Description

Whoever likes green and aromatic things will find that the green forest is the perfect place for them. The odour of Taraxacum officinale, Viola riviniana or Oxalis acetosella bewitch the senses and give all the horrors, that emanate from the forest, some comfort. Wolves and bears suddenly start walking up-right and killing wanderers. The same goes for the usually friendly wolf pack. Whoever ventures into the forest at night can usually find magic ingredients, but the risk of dying is just a bit too much for the average citizen. But who ever even listens to the opinion of an average citizen?

The Green Forest is a bit hard. No problem in beating the Giant Wild Boar but the rest was hard. Swamp Spirit is so hard that I never had the chance to see who the Expedition Boss is

Entry level: 45

Enemy levels: 55-63

Link to detailed spreadsheet: here

Link to this expedition: http://gladiatus.gamerz-bg.com/germania-expeditions#GF

Real level to engage: 45

Dungeon: Yes, With all its might - Entry Level 45

Advanced Dungeon: Yes, Externsteine - Entry Level 102

Additional Info: Boar is really weak so it's doable as soon as you hit 45. You could try Swamp Lord because he is not very strong. You could even try Swamp Spirit. The creatures in this expedition are quite weak with the exception of the Werebear who, same as Soulless, is practically unbeatable on 45-50 levels. The Damage of the Werebear is Divine. It is 333 which is the damage of a 100 level creature.

 

Giant Wild Boar

 55

Rewards:
 2091-2924
 5-6 
 215-302
------------------------------------
Strength: 121
Dexterity: 96
Agility: 134
Constitution: 132
Charisma: 115
Intelligence: 44
Armour: 4330-5183
Damage: 101-124

Item level drop: 47-62

 

Swamp Lord

 56-59

Rewards:
 1911-3224
 5-6
 204-317
------------------------------------
Strength: 134-153
Dexterity: 112-118
Agility: 98-103
Constitution: 145-153
Charisma: 176-185
Intelligence: 78-82
Armour: 6285-7186
Damage: 86-105/90-111

Item level drop: 48-64

 

Swamp Spirit

 58-62

Rewards:
 2049-3225
 5-6
 210-330
------------------------------------
Strength: 104-111
Dexterity: 188-201
Agility: 365-390
Constitution: 81-86
Charisma: 243-260
Intelligence: 139-148
Armour: 1714-1936
Damage:133-164/143-175

Item level drop: 50-62

 

Werebear

 

 61-63

Rewards:
 2583-4173
 6-8
 211-334
------------------------------------
Strength: 256-264
Dexterity: 137-141
Agility: 277-286
Constitution: 146-151
Charisma: 106-110
Intelligence: 231-239
Armour: 5834-7152
Damage: 263-322/271-333

Item level drop: 52-72

 

Cursed Village

The third expedition in Germania. Things are getting serious now.

Description

The fertile flora and fauna of the area attracts many tribes. That is why it is only a question of time before the Vandals will arrive as well. They are dreadful companions yet they brew heavenly beer and like to tell stories of their battles. While intoxicated they are very unpredictable and have a penchant for attacking strangers. Pray for a good moment should you have to stay with them for awhile.

Entry level: 50

Enemy levels: 60-68

Link to detailed spreadsheet: here

Link to this expedition: gladiatus.gamerz-bg.com/germania-expeditions#CursedVillage

Real level to engage:

Dungeon: Yes, Viking Camp - Entry Level 50

Advanced Dungeon: No

Additional Info: Hun is really weak so you can start farming him as soon as you hit 50. Ancient is stronger than a usual 2nd. Has a lot of Damage and Armor. Nachzehrer is the same. Not great stats for a 3rd but the Armor and the Damage are really nasty and probably won't let you farm him. Abomination is not that impressive, he is just really though. High Agility and Armor makes his skin impenetrable.

 

Hun

 60-61

Rewards:
 2073-3063
 5-7
 217-342
------------------------------------
Strength: 108-109
Dexterity: 165-167
Agility: 231-234
Constitution: 108-109
Charisma: 168-170
Intelligence: 96-97
Armour: 3052-3700
Damage: 64-79/65-80

Item level drop: 51-70

 

Ancient

 61-64

Rewards:
 2266-3246
 5-8
 219-306
------------------------------------
Strength: 158-166 
Dexterity: 167-176
Agility: 128-134
Constitution: 97-102
Charisma: 192-201
Intelligence: 97-102
Armour: 5622-7165
Damage: 112-138/118-145

Item level drop: 56-69

 

Nachzehrer

 63-67

Rewards:
 2541-3940
 6-8
 260-369
------------------------------------
Strength: 189-201 
Dexterity: 110-117
Agility: 132-140
Constitution: 163-174
Charisma: 286-304
Intelligence: 75-80
Armour: 5787-6754
Damage:174-185/185-227

Item level drop: 54-74

 

Abomination

 

 66-68

Rewards:
 2814-4632
 7-9 
 239-402
------------------------------------
Strength: 158-163 
Dexterity: 230-237
Agility: 415-428
Constitution: 198-204
Charisma: 369-380
Intelligence: 198-204
Armour: 7588-9116
Damage:142-174/146-179

Item level drop: 59-69

 

Death Hill

The fourth expedition in Germania is Death Hill. Relatively easy expedition.

Description

The loss of the cave temple poses a considerable problem to the dwellers: Where to put the dead? Death Hill had for a long time been a perfect answer. Until the dead started rising and feeding off the carrion. Naturally this attracted allot of wild animals. Still many adventurers don`t let this story deter them from looting the riches found in the graves.

Entry level: 55

Enemy levels: 65-73

Link to detailed spreadsheet: here

Link to this expedition: gladiatus.gamerz-bg.com/germania-expeditions#DeathHill

Real level to engage: 55

Dungeon: Yes, Mysterious Laboratory - Entry level 80

Advanced Dungeon: No

Additional Info: What is special with this expedition are two things. First, all creatures are really weak. You can probably start farming Lich if you are a stronger than usual 55 Level. Necromancer Prince of course is a boss and won't expect to farm him but he is doable. Quite weaker than the rest of the bosses from previous expeditions here in Germania. The second special thing about Death Hill is that its dungeon is not for 55 Level. It's for 80 so you won't be changing the Viking Camp dungeon when you move on to this expedition.

 

Skeleton Warrior

 65-66

Rewards:
 2443-3695
 6-8
 249-367
------------------------------------
Strength: 156-158
Dexterity: 81-82
Agility: 227-231
Constitution: 143-145
Charisma: 182-184
Intelligence: 65-66
Armour: 4135-5179
Damage: 100-122/101-124

Item level drop: 57-71

 

Skeleton Berserker

 66-69

Rewards:
 2581-3696
 6-8
 264-385
------------------------------------
Strength: 211-220
Dexterity: 198-207
Agility: 300-313
Constitution: 79-82
Charisma: 161-169
Intelligence: 39-41
Armour: 5182-6603
Damage: 121-149/127-156

Item level drop: 58-73

 

Lich

 68-72

Rewards:
 2458-4005
 6-8
 294-404
------------------------------------
Strength: 108-115 
Dexterity: 221-234
Agility: 190-201
Constitution: 176-187
Charisma: 380-403
Intelligence: 231-244
Armour: 2391-3109
Damage: 104-128/110-136

Item level drop: 62-77

 

Necromancer Prince

 

 71-72

Rewards:
 3238-4553
 7-9
 267-418
------------------------------------
Strength: 113-115 
Dexterity: 301-306
Agility: 497-504
Constitution: 85-86
Charisma: 497-504
Intelligence: 326-331
Armour: 7057-8034
Damage: 142-174/144-176

Item level drop: 63-74

 

Vandal Village

The fifth expedition in Germania is Vandal Village. It is a high level expedition which means that you will visit it on your next return to Germania.

Description

The fertile flora and fauna of the area attracts many tribes. That is why it is only a question of time before the Vandals will arrive as well. They are dreadful companions yet they brew heavenly beer and like to tell stories of their battles. While intoxicated they are very unpredictable and have a penchant for attacking strangers. Pray for a good moment should you have to stay with them for awhile.

Entry level: 95

Enemy levels: 104-110

Link to detailed spreadsheet: here

Link to this expedition: http://gladiatus.gamerz-bg.com/germania-expeditions#VandalVillage

Real level to engage: 95

Dungeon: No

Advanced Dungeon: No

Additional Info: Vandal Village is the first high level expedition which you will encounter on your 2nd and last return to Germania after Africa and Cliff Jumper. The expedition should pose a lot of difficulties as the journeys in high level Africa must have been fruitful and you should be coming back to Germania good geared. Farming Africa's Caravan, Mesoai-Oasis and Cliff Jumper would make any gladiator ready for high level Germania and Vandal Village. Time to play with the big boys and the phat loot. Vandal Warrior is very weak, as well as Jarl. Jarl might give you some problems at first but you will be farming him anytime soon if not immediately. Dark Fighter unfortunately is another story. High stat, insanely high Armor he might be too big a bite. Death Knight is even worse. He is a proper high level expedition boss so you have to pretty wild in order to farm him. What you need to concentrate while in Vandal Village is how to level up quickly to 100 and move on to Mine.

 

Vandal Warrior

 104-105

Rewards:
 5336-7408
 10-13
 460-754
------------------------------------
Strength: 249-252
Dexterity: 234-236
Agility: 473-477
Constitution: 208-210
Charisma: 291-294
Intelligence: 124-126
Armour: 7483-9068
Damage: 192-235/194-238

Item level drop: 105-111

 

Jarl

 105-107

Rewards:
 5123-7679
 9-13
 469-758
------------------------------------
Strength: 252-256
Dexterity: 262-267
Agility: 257-262
Constitution: 252-256
Charisma: 514-524
Intelligence: 252-256
Armour: 6001-7342
Damage: 242-297/274-303

Item level drop: 101-113

 

Dark Fighter

 106-109

Rewards:
 5078-7963
 10-13 
 614-751
------------------------------------
Strength: 424-436 
Dexterity: 397-408
Agility: 371-381
Constitution: 212-218
Charisma: 630-648
Intelligence: 148-152
Armour: 13741-16858
Damage:212-260/218-267

Item level drop: 100-102*

 

Death Knight

 

 108-110

Rewards:
 6209-9584
 12-14
 536-799
------------------------------------
Strength: 432-440
Dexterity: 459-467
Agility: 529-539
Constitution: 453-162
Charisma: 642-654
Intelligence: 280-286
Armour: 16338-19505
Damage: 282-347/287-353

Item level drop: 102-118

 

Mine

The sixth expedition in Germania is the most pleasant one. Weak opponents, good treasures.

Description

The pride of this region is its pure ore, which is stored in the mine. But for a while now a wolf pack has been living inside the mine. Nobody knows why they are there!..The workers have already themselves for the new dangerous work situation. Every loss is painful, but the region cannot live without ore. Everyone who will help them will be celebrated like a Caesar!

Entry level: 100

Enemy levels: 108-114

Link to detailed spreadsheet: here

Link to this expedition: gladiatus.gamerz-bg.com/germania-expeditions#Mine

Real level to engage: 100 (for boss probably 102-3)

Dungeon: No

Advanced Dungeon: No

Additional Info: Mine is the first expedition that can let you drop and farm Orange items, although with latest patches it is possible for an Orange to drop earlier, here i where it all starts to get serious. Leveling after 100 becomes slow so you have time to get strong and start farming the expedition boss. Something that by now you probably didn't manage to do effectively. Well, now you will start doing it. Get strong and gear up to the point that you would comfortably farm Tatzelwurm. Before you can farm Tatze, go for all 3 opponents. Get  on all 3 so you can be prepared to farm Tatze on the maximum rewards. Do not think to rush anywhere. Teuton Camp will become available while you farm Tatze but Teuton Camp will not be as farmable as Mine so you would stay in mine a lot longer than you think. Months if not years. In terms of stats, Stone Golem and Tatze are actually quite good. It's just that the gladiators at this level start to level up very slowly and have time to gear up properly.

 

Guard

 108-109

Rewards:
 4965-7865
 10-13
 519-801
------------------------------------
Strength: 216-218
Dexterity: 324-327
Agility: 453-457
Constitution: 302-305
Charisma: 340-343
Intelligence: 172-174
Armour: 7769-9320
Damage: 249-306/251-309

Item level drop: 101-118

 

Draug

 109-112

Rewards:
 5579-8268
 10-13
 527-767
------------------------------------
Strength: 283-291
Dexterity: 463-476
Agility: 534-548
Constitution: 196-201
Charisma: 534-548
Intelligence: 174-179
Armour: 7804-9397
Damage:251-309/258-317

Item level drop: 109-117

 

Stone Golem

 110-113

Rewards:
 5741-8161
 10-13
 559-820
------------------------------------
Strength: 396-406
Dexterity: 165-169
Agility: 308-316
Constitution: 660-678
Charisma: 308-316
Intelligence: 44-45
Armour: 19750-24154
Damage:220-270/226-277

Item level drop: 106-120

 

Tatzelwurm

 

 112-114

Rewards:
 6288-10185
 13-15
 522-831
------------------------------------
Strength: 492-501 
Dexterity: 280-285
Agility: 509-518
Constitution: 537-547
Charisma: 627-638
Intelligence: 246-250
Armour: 19717-24916
Damage: 327-402/333-409

Item level drop: 102-123

 

Teuton Camp

The seventh expedition in Germania and quite a hard one.

Description

The Romans fear the aggressive and wild Teutons who live in this camp. They kill anyone and everyone who approaches. Apparently they even skin animals and humans! Beyond that they use the skin and fur to dress themselves. A respected citizen of Rome can hardly even imagine such a thing. The forest looks kindly upon the barbarians, even if it stinks like mead and decay around them. Only the bravest, or should we say those undaunted by death, go anywhere near to those savages.

Entry level: 104

Enemy levels: 112-118

Link to detailed spreadsheet: here

Link to this expedition: gladiatus.gamerz-bg.com/germania-expeditions#TeutonCamp

Real level to engage: 104 (for boss probably 108)

Dungeon: No

Advanced Dungeon: No

Additional Info: We can say a lot about Teuton Camp but the reality is that it is a lot harder than Mine and it becomes available a bit too quick. On 104 you have just managed to start farming Tatze comfortably which might cause a problem coming here. Seidr is extremely hard. Very decent geared gladiators at level 107+ would still have problems with him. He hits like a truck and is also really high in Agility which makes it hard to hit him back. This essentially makes him a lot harder than Tatze and this discourages gladiators of ever farming Teuton Camp properly. At this level you would only aim to farm the expedition boss so if you can't do it properly here, better not do it at all and stay back in Mine for as long as you have to and then swtich to Koman Mountain directly. Nevertheless, you should still strive to obtain all the bonuses for Seidr and get him ready as soon as possible if the opportunity to switch from Tatze to Seidr introduces itself.

 

Barbarian

 112-113

Rewards:
 5390-8293
 10-13
 541-816
------------------------------------
Strength: 291-293
Dexterity: 392-395
Agility: 548-553
Constitution: 268-271
Charisma: 352-355
Intelligence: 89-90
Armour: 7254-8860
Damage:258-317/261-320

Item level drop: 104-121

 

Teuton Hero

 113-116

Rewards:
 5230-8193
 11-15
 514-950
------------------------------------
Strength: 342-348
Dexterity: 339-348
Agility: 474-487
Constitution: 339-348
Charisma: 593-609
Intelligence: 203-208
Armour: 7378-8878
Damage:226-277/232-285

Item level drop: 106-120

 

Teuton Lord

 114-117

Rewards:
 5484-8918
 11-13
 556-846
------------------------------------
Strength: 342-351
Dexterity: 456-468
Agility: 798-819
Constitution: 273-280
Charisma: 758-778
Intelligence: 296-304
Armour: 8280-10113
Damage: 263-323/276-331

Item level drop: 107-120

 

Seidr

 

 116-118

Rewards:
 6504-10583
 13-18
 570-901
------------------------------------
Strength: 348-354 
Dexterity: 667-678
Agility: 1136-1156
Constitution: 324-330
Charisma: 852-867
Intelligence: 394-401
Armour: 8321-10175
Damage: 393-482/399-490

Item level drop: 107-125

 

Koman Mountain

The most amazing expedition in the game. Marvelous creatures.

Description

Majestically it stands there, the sacred Koman Mountain. Many mountaineers wish for nothing more than to climb this mountain. Unfortunately a lot of blood-thirsty animals living here have been responsible for converting the brave mountaineers into dead mountaineers. But of course something like that could never happen to a mighty Gladiator.

Entry level: 108

Enemy levels: 116-122

Link to detailed spreadsheet: here

Link to this expedition: gladiatus.gamerz-bg.com/germania-expeditions#KomanMountain

Real level to engage: 108 (for boss if good geared - 108/109)

Dungeon: No

Advanced Dungeon: No

Additional Info: Majestic creatures and majestic loot. This expedition houses some of the highest level creatures in the game. It is also home to the magnificent Dragon boss who has a main role in every gladiator's high level adventures. Infernal Springbok and Sabre-Tooth Tiger are weak. Dragon Whelp is very strong. A senior adventurer would find problems defeating the Dragon Whelp on occasions. Because Teuton Camp might be inconvenient for some gladiators, a lot of adventurers will find themselves in Koman Mountain coming straight from Mine and Tatzelwurm. For those who do that, coming here will be a brand new experience. The loot is so much better. By now you would have worn out Tatze's clothing which predominantly is in the 110-115 item level range. Dragon will drop items in their 120s item levels, award 20+ experience on kills (with bonuses) and gold in 15000s. A real beauty. The only problem is that Dragon is hard. The good news is that not much harder than Seidr. Actually sometimes it would feel that Seidr might be even stronger than Dragon. If you are trying Koman Mountain and the Dragon farm, do not allow more than 1 loss per 10 battles. Otherwise it would be better to continue safe with Tatze until you are trully ready for Koman Mountain. Perhaps a pact for Charisma and Agility and a good Orange/Red forged weapon will help you start farming Dragon comfortably even at 108 Level. Getting all bonuses, same as with Tatze and Seidr is absolutely mandatory.

 

 

Infernal Springbok

 116-117

Rewards:
 5988-8723
 13
 552-865
------------------------------------
Strength: 278-280
Dexterity: 522-526
Agility: 730-737
Constitution: 278-280
Charisma: 324-327
Intelligence: 116-117
Armour: 9927-12247
Damage: 267-328/270-331

Item level drop: 109-124

 

Sabre-Tooth Tiger

 117-120

Rewards:
 6471-9012
 13
 604-906
------------------------------------
Strength: 304-312
Dexterity: 614-630
Agility: 655-672
Constitution: 234-240
Charisma: 532-546
Intelligence: 187-192
Armour: 9391-10957
Damage: 324-398/332-408

Item level drop: 108-126

 

Dragon Whelp

 118-121

Rewards:
 5761-8294
 11-14
 569-809
------------------------------------
Strength: 188-193
Dexterity: 590-605
Agility: 1032-1058
Constitution: 141-145
Charisma: 619-635
Intelligence: 283-290
Armour: 13581-16621
Damage:327-401/335-411

Item level drop: 108-124

 

Dragon

 

 120-122

Rewards:
 7001-11063
 13-18
 607-977
------------------------------------
Strength: 456-463
Dexterity: 480-488
Agility: 504-512
Constitution: 432-439
Charisma: 1092-1110
Intelligence: 480-488
Armour: 19467-24095
Damage:480-589/488-599

Item level drop: 109-127

 

Dragon Remains

The last expedition in the game. Only for the best gladiators.

Description

Anyone can feel his skin crawl when they reach this place. Magic passes through the scattered dragon bones. But this amount of free magic can not go unnoticed and the creatures who hunger for this force are drawn to this place. They claim that space and have set watchmen to guard it. But with great power comes great madness and famine that now threatens to engulf everything.

Entry level: 112

Enemy levels: 120-126

Link to detailed spreadsheet: here

Link to this expedition: gladiatus.gamerz-bg.com/germania-expeditions#DragonRemains

Real level to engage: 112 (112 should be doable for Dracolich)

Dungeon: Yes, Late Revenge - Entry Level 112

Advanced Dungeon: Yes, Alpha & Omega - Entry Level 120

Additional Info: Dragon Remains was introduced into the game with the sole intention to solve the problem of high level gladiators having no challenges. In terms of expedition we can hardly say that Dragon Remains is anything unusual. The stats gradually raise over Koman Mountain and so is the loot. But that's only gradually. The real interesting part are the two new dungeons! As soon as you hit level 110, put on your Eagly Eyes costume and come here and start building your path for later levels. Because of Dis Pater costumes a lot of the time you won't be able to properly fight here before level 112 but it will be enough to get you ready for Dracolich. Leveling at 110 is so slow that by the time you hit 112 and be able to normally come to this expedition you should be ready to start farming Dracolich with minimum losses. As for the creatures in the expedition. Lemures has 2-3k Armour which is puny. Same goes for Ritualist. He might be weaker than his Koman Mountain counterpart - Dragon Whelp.

 

  

Bone Golem

 120-121

Rewards:
 5689-9465
 11-14
 570-922
------------------------------------

Strength: 336-338
Dexterity: 360-363
Agility: 672-677
Constitution: 312-314
Charisma: 294-296
Intelligence: 48
Armour: 14290-17947
Damage: 351-430/354-434
Item level drop: 110-124

 

Lemures

 121-124

Rewards:
 5737-9516
 11-14
 590-976
------------------------------------

Strength: 121-124
Dexterity: 695-713
Agility: 1016-1041
Constitution: 121-124
Charisma: 762-781
Intelligence: 290-297
Armour: 2575-3244
Damage: 372-457/381-468
Item level drop: 111-127

 

Ritualist

 122-125

Rewards:
 5942-9838
 11-14
 474-947
------------------------------------

Strength: 146-150
Dexterity: 640-656
Agility: 725-743
Constitution: 195-200
Charisma: 725-743
Intelligence: 414-444
Armour: 7784-9678
Damage: 469-576/481-590
Item level drop: 111-127

 

Dracolich

 

 124-126

Rewards:
 7403-11866
 13-18
 616-967
------------------------------------

Strength: 372-378
Dexterity: 465-472
Agility: 651-661
Constitution: 372-378
Charisma: 1215-1234
Intelligence: 496-504
Armour: 19113-24127
Damage: 572-703/582-714
Item level drop: 113-128

Gladiatus Expeditions

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